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AI Insights · Timothy · June 2021

Top 5 Hypercasual Games in Romania Q2 2021

Discover the performance of the top 5 hypercasual games in Romania for Q2 2021, including download trends, active users, and revenue insights.

Top 5 Hypercasual Games in Romania Q2 2021

In the second quarter of 2021, the hypercasual gaming market in Romania saw significant activity, with the top 5 games showing varied performance across downloads, active users, and revenue. Here’s a closer look at how these games fared.

Bridge Race from SUPERSONIC STUDIOS LTD experienced a generally stable trend in weekly downloads, peaking at around 39.7K in the first week of April and then seeing fluctuations, ending the quarter with approximately 22.6K downloads in the final week. Weekly active users showed a similar pattern, peaking at 91K in early May and closing the quarter at around 74.5K. Revenue peaked at $49 in the first week of April, with varying figures throughout the quarter, ending at $13 in the final week.

Hair Challenge by Rollic Games saw a strong start in weekly downloads with a peak of 59.5K in late April, followed by a gradual decline, ending with about 26K downloads in the last week of June. The game’s active users mirrored this trend, peaking at 146K in early May before settling at around 113K by the end of the quarter. Revenue saw a brief spike to $26 in early May but did not show significant figures thereafter.

Count Masters: Crowd Runner 3D from Freeplay LLC demonstrated a robust performance in downloads, starting with 8K in mid-May and reaching a peak of 77.7K in mid-June. Active users also showed strong growth, starting from 6.9K in mid-May and peaking at 157.9K in early June, closing the quarter at 150.8K.

Comics Bob by SayGames LTD had a moderate download trend, peaking at 32.4K in mid-April before seeing a decline and ending with around 18K in the final week of June. Active users peaked at 58.1K in mid-April, with fluctuations throughout the quarter, ending with approximately 39.8K. Revenue data was not significant for this period.

Fidget Toys 3D by Tran Dinh Hung saw impressive growth in downloads, starting with 6 in late March and peaking at 59K by the end of June. Active users followed a similar trend, starting from 148 in early April and reaching 161.5K by the end of June. Revenue peaked at $11 in the final week of June.

These insights, derived from Sensor Tower data, illustrate the dynamic nature of the hypercasual gaming market in Romania during Q2 2021. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021